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Waterkant Festival is a showcase for innovation in Northern Europe!
Take a look around here to get into the #waterkant universe and get a glimpse of what is awaiting you on 13th—14th of June at the MFG5 in Kiel. Enjoy!
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Gaming & Esports [clear filter]
Friday, June 14
 

10:00 CEST

Networking: Finding A Way Into The Games Industry
Limited Capacity filling up

Finding a job in the video games industry can be tough! Where should I start? What can I do? Getting to know the right people is substantial to climbing up the ladder and networking is becoming more and more important in today's environment.

Speakers
avatar for Christopher Wulf

Christopher Wulf

Project Lead, TAG Publishing
Christopher Wulf is the publishing director for Romanian publisher TAG, the studio behind the friendship-ruining party game ‘Move or Die’ and publisher of monster-dating game ‘Monster Prom’.His main focus at TAG is scouting and signing new projects for their publishing arm... Read More →


Friday June 14, 2019 10:00 - 10:45 CEST
Deep Sea Stage

11:00 CEST

The Esports API
Limited Capacity filling up

This session is about how to find an individual connection to the esports, finding ways to engage with community and subculture. The idea of an "API" integrated into the esports ecosystem, connecting new ideas to it all the time, allows you to create value for both sides, bringing together brand-new technology, mass entertainment and social structures developing from esports.

Speakers
avatar for Hans Jagnow

Hans Jagnow

President, ESBD - German Esports Federation
The German Esports Federation ESBD is working since November 2017 and represents 34 esports organizations: amateur clubs, pro teams and event organizers. Its located in Berlin, headed by a five-member-boards.


Friday June 14, 2019 11:00 - 11:45 CEST
Deep Sea Stage

13:00 CEST

Diversity! - But in esports?
Limited Capacity full
Adding this to your schedule will put you on the waitlist.

There is a great potential for esports being an inclusive sport with a high level of diversity. But although the gaming community in general is diverse (about 50/50 female/male players) we have a confusing situation: The higher you get in the professional sector the fewer women you find. I want to discuss with you about this paradoxon and try to give practical recommendations how to reach more diversity in the esports scene.

Speakers
avatar for Jana Möglich

Jana Möglich

ESport Referentin, Initiative zur Förderung der Spielebranche in Schleswig-Holstein (IFgameSH)
Esports and gender related topics regarding video games are Jana Möglich's métier. She has been a competitive player and manager in several esport organisations for ten years. Her acquired expertise helped her in the function of a community manager at the Electronic Sports League... Read More →


Friday June 14, 2019 13:00 - 13:45 CEST
Deep Sea Stage

14:00 CEST

Esports Communication
Limited Capacity filling up

Describing the world of esports and giving an insight into PR efforts in an international and digital world

Speakers
avatar for Christopher Flato

Christopher Flato

Head of PR, ESL
Christopher Flato ist als Head of PR verantwortlich für die globale Presse- und Öffentlichkeitsarbeit der ESL, des weltweit größten Esport-Unternehmens. Der gebürtige Kölner studierte Sprachwissenschaften und Journalismus an der Universität Siegen und arbeitete vier Jahre lang... Read More →


Friday June 14, 2019 14:00 - 14:45 CEST
Backstage

14:00 CEST

How video games are changing our lives
Limited Capacity full
Adding this to your schedule will put you on the waitlist.

It's not just Super Mario and Counterstrike any more: video games have matured and are impacting many aspects of our modern lives - even for those who don't consider themselves to be "gamers". Technologies like AI, VR, or AR have their roots in games and "gamification" changes the way we work and interact with each other. Even Netflix is experimenting with new interactive original programs, changing the nature of traditional TV once again.

As the medium and its players have grown up the game's contents and themes have matured as well. Games are a modern art form. Interactivity adds a new dimension for creative expression. In this talk, we'll explore how you can open yourself up to this uprising medium. How can you get started? Who makes games, who plays games? How are you impacted and which role are you playing?

Friday June 14, 2019 14:00 - 14:45 CEST
Deep Sea Stage

16:00 CEST

Waterkant Gamejam Final Presentation
Limited Capacity full
Adding this to your schedule will put you on the waitlist.

A game jam is a hackathon for video games. It is a gathering of people for the purpose of planning, designing, and creating one or more games within a short span of time, in this case 48 hours.
Participants either arrive in groups or find new teammates on site. Game jams usually run under a specific theme, which is announced when the jam starts. The participants are free to work whichever way they want; the games are usually in a prototype state when the jam is over. In the end, every team has the chance to present their game to the other jammers and an interested audience. After the final presentations the games are exhibited and playable.

Exhibitors
avatar for IFgameSH

IFgameSH

IFgameSH
Videospiele sind kulturell wertvoll und das Medium der Zukunft – sie verbinden Interaktivität, Narration, Ästhetik und Technologie. Weiterhin haben sie eine starke Wirtschaftskraft: die Umsätze der Branche sind höher als die der Film- und Musikindustrie.Wir haben uns als Initiative... Read More →


Friday June 14, 2019 16:00 - 16:45 CEST
Deep Sea Stage